Brave New World Mods (
bravenewmods) wrote in
bravenewworld2014-01-27 12:01 am
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Entry tags:
- !plot,
- ace attorney dd: jinxie tenma,
- ao oni: hiroshi,
- axis powers hetalia: poland,
- devil survivor: atsuro kihara,
- devil survivor: kaido,
- devil survivor: mari mochizuki,
- fray: melaka fray,
- genesis of aquarion ova: apollo,
- kingdom hearts: sora,
- league of legends: ezreal,
- league of legends: quinn,
- mother 3: lucas,
- touhou project: marisa kirisame,
- touhou project: reimu hakurei,
- zoids: irvine,
- zoids: moonbay
Descent
Iron Mines:
The trip to the eastern mountains is punctuated by the continuing aftershocks. After each one, it may be tempting to glance back at Union to see if any of the towers have fallen yet. The expedition parties move with incredible speed, knowing that the fate of their City hangs on the line.
When they reach the mountains, guided by the coordinates given of the 'strange radio signal', the parties will find that many of the normal entrances and routes have been blocked by cave-ins. In contrast, however, a gaping hole has opened up where none existed before. As this seems to be the easiest way to gain access, the parties slowly lower themselves in...
They will find themselves in the long-sought iron mines.
But there are so many twisting turns and tunnels, it will be impossible to stay together and make any sort of progress. Each group will have to take their own paths from here...
Old City:
Each of the twelve entrances down into the Old City take a different meandering route through the ruins. Though several are blocked off by this time, there are still many potential paths to take. The state of the Old City is poor, being underground as it is, and occasional soft rumblings are certain to cause unease. As the report states, however, there is enough of an interval between quakes that it should be possible to investigate safely.
It would be unwise to venture down alone, but it is impossible, too, for everyone to stay together if they wish to make headway.
Union:
The wild Pokémon continue to come out of the Old City, though the frequency has been somewhat lessened. Rubble lines the streets and though no towers have collapsed as of yet, some seem to be dangerously close and certainly nobody should be staying inside of them. As stated, the towers in Sector 3 are the worse off and construction crews work frantically to attempt to restabilize the foundations of these buildings.
The injured are innumerable, the number of casualties is as of yet unknown, and the chaos and panic is difficult to fend off.
There is a great deal of work to be done.
((Please post below with your groups - in the first comment, please note the members of your group, where you are, and whether or not you intend to keep a threading order. Regardless of threading order, mods will be responding at least once every 24 hours to keep the event moving. Groups should be three to four people in size.
At this time, all characters entering the iron mines will be able to choose to bond with a free extra Pokemon listed under 'Cavern' in the Map and Wild Pokemon post. Please respond there if you intend to make use of this. Characters who have already claimed a free Old City Pokemon may not do so.))
The trip to the eastern mountains is punctuated by the continuing aftershocks. After each one, it may be tempting to glance back at Union to see if any of the towers have fallen yet. The expedition parties move with incredible speed, knowing that the fate of their City hangs on the line.
When they reach the mountains, guided by the coordinates given of the 'strange radio signal', the parties will find that many of the normal entrances and routes have been blocked by cave-ins. In contrast, however, a gaping hole has opened up where none existed before. As this seems to be the easiest way to gain access, the parties slowly lower themselves in...
They will find themselves in the long-sought iron mines.
But there are so many twisting turns and tunnels, it will be impossible to stay together and make any sort of progress. Each group will have to take their own paths from here...
Old City:
Each of the twelve entrances down into the Old City take a different meandering route through the ruins. Though several are blocked off by this time, there are still many potential paths to take. The state of the Old City is poor, being underground as it is, and occasional soft rumblings are certain to cause unease. As the report states, however, there is enough of an interval between quakes that it should be possible to investigate safely.
It would be unwise to venture down alone, but it is impossible, too, for everyone to stay together if they wish to make headway.
Union:
The wild Pokémon continue to come out of the Old City, though the frequency has been somewhat lessened. Rubble lines the streets and though no towers have collapsed as of yet, some seem to be dangerously close and certainly nobody should be staying inside of them. As stated, the towers in Sector 3 are the worse off and construction crews work frantically to attempt to restabilize the foundations of these buildings.
The injured are innumerable, the number of casualties is as of yet unknown, and the chaos and panic is difficult to fend off.
There is a great deal of work to be done.
((Please post below with your groups - in the first comment, please note the members of your group, where you are, and whether or not you intend to keep a threading order. Regardless of threading order, mods will be responding at least once every 24 hours to keep the event moving. Groups should be three to four people in size.
At this time, all characters entering the iron mines will be able to choose to bond with a free extra Pokemon listed under 'Cavern' in the Map and Wild Pokemon post. Please respond there if you intend to make use of this. Characters who have already claimed a free Old City Pokemon may not do so.))
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...If they listen closely, the sounds of faint rustling can be heard, but it's impossible to localize. Imogen will hear very vague and indistinct whispers.
((Anyone else is still free to join if they would like to/if things haven't been totally hashed out.))
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Asemu had been running behind. It was only now that he managed to catch up with his group. He jogged over and paused to catch his breath.
"Sorry...things got a bit...complicated." His breathing quickly slowed down. "I'm ready to go, though. Prepared for anything this place can throw at us.
"So...did I miss anything?"
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Imogen would have continued but her ears picked up there was more down here than just the darkness and ore. Whispers prickled at her ears as she surveyed the two tunnels. "Well that's rude, I can't tell where the creepy whispering is coming from. Or what it's saying!"
Yes she's so distracted she doesn't even say hello to the newcomer. Just starts surveying the darker tunnel. Hoping Lux doesn't go giving her any light to see by.
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Once the light floods the tunnel, though, the strange mystery is revealed.
Hundreds of angry Zubat hanging upside down screech to life at the influx of light! They flood forth like... bats out of hellish iron mines.
Good thing there's another tunnel to run down.
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Ezreal takes off down the tunnel.
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Well that was... wonderful.
She screamed before she could catch herself, not needing Ezreal's advice before breaking into a full-on run. No attempt to attack the mob, just running full tilt, orb of light floating after her. Somehow, amidst the chaos she did manage to send out a brief SOS, then put her head back down and kept running.
Maybe they would get bored and stop chasing them? Possibly. Hopefully.
Yeah, probably not.
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Fuck that shit.
Asemu crouched and raised an arm in front of his face. He would weather this storm until they died down.
...Everyone else would probably have a hard time seeing Asemu through the swarm of Zubat. They also wouldn't see any flashes of light that may or may not occur.
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"And someone who isn't me rescue the idiot," Imogen had no intention of risking her neck for someone who didn't know to run from a swarm of bats when they came down on you. She'll try to get to the head of the pack to warn anyone of any pitfalls on the other path.
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Wild Zubats use Leech Life!
The remainder of the flock chases after the other three intrepid adventurers, making sure to steer clear of the tunnel down which they had originally come. While Zubat were essentially blind, they could sense light, and it made them incredibly unhappy. A flash was enough to rouse them to anger, but under constant, bright light, as under the sun, they might choose to flee.
Of course, there were other ways to evade them as well.
The other tunnel, the one filled with iron ore, widens up as they continue forward, making for easy fleeing. Ahead of them is a small ledge that drops down into a larger cavern.
((As a warning, if he remains separated from the group, Asemu's interactions with the Zubat may place him in danger!))
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Ezreal blinks out and appears besides Asemu, launching bolts of psychic and electric energy at the Zubats swarming him.
"Are you trying to get yourself killed!?"
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She grabbed both blonds' arms, giving them a powerful tug and started to take off, hoping they would both stop being idiots and take the hint.
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"Hey, WHAT--"
The next thing he knew he was being pulled back. Rather than stumble, fall, and be dragged, he reflexively fell into pace.
"What are you doing? I could have weathered that!"
In his defense, he does look unharmed. Leech Life barely does anything against a Fire/Flying typing, after all.
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As Lux and Ezreal drag Asemu out of the mass of Zubat, the Pokemon screech angrily! There is a sudden collective blast of sound - the wild Zubat use Supersonic!
The first attack misses as Lux drags them away, but the Zubat continue to release wave after wave of supersonic barrages. If they're lucky and they run quickly, they may make it out unscathed.
If Imogen hops down the small ledge up ahead, she'll drop down into a larger cavern which is thankfully poison-bat-free. It's a relatively open space, but her dark vision may afford her some helpful hiding spots - amongst a patch of boulders or inside some cracks running into the walls.
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Grabbing both Lux and Asemu, Ezreal initiated another teleport, pulling them back to Imogen's location and hopefully away from the Zubats.
After which he wobbled a bit on his feet.
"I'm not really meant to do that so quickly. Im, take over and tell him not to be a dumbfuck and get us killed."
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"We're a team, we move together, not all of us can weather the attacks of such an encounter. And if you got hurt, by one of the many ways they could hurt you, we couldn't get to you easily."
Imogen finished, the light pink glow of her fading off. She hoped the light was sparse enough to not draw any attention. She couldn't have gone back for Asemu even if she wished to, and he only was drawn out of that by Ezreal's gifts. "Fortunately someone decided you were worth saving. Don't make him do it again, he gets himself in enough trouble."
"And now, can we please let me scout ahead in the dark before we wake up another swarm?"
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Taking a deep breath, she let her light dim, waiting for the Zubats to hopefully pass. Once he was steady on his feet again, she would let Ezreal go. She spoke in a whisper. "I'm not sure if it's a good idea to split up completely. Lanterns and flares might be too bright, but I can keep this dimmed." She brought her hand in front of her, the light moving to hover over her palm, "It's enough for us to be able to see by, but not blinding. Is it too bright for you, Imogen, or are you all right?"
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"Wait. Let's get sight and sound working for us. I've got--where is--aha!"
One of the Zubat still remained. However, it flew past the others and started flapping around in circles over Asemu's head.
"We've got sonar now."
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With everyone back together in one place, the danger, was, at least, mitigated. The flash of light that Lux throws at the Zubats that had homed in on Asemu is enough to send them stun them - upon the teleportation, they lose track of their intended victims, flit about, and return to their caves save for the one caught up in Ezreal's teleportation.
The rest of the flock chasing Imogen is caught up in the momentum of the chase and floods through the cavern. While a few flit around uncertainly, the majority will exit out the tunnels.
It seems they are safe for the moment.
The few Zubats fluttering about in the cavern will eventually fly back the way they came as well.
Scouting is a possibility. There are three potential paths up ahead - there is a glimmer of light at the end of the left path, the middle path abruptly flattens out in a sharp slope downwards, and the right path seems most affected by the earthquakes, being scattered with rocks and debris.
Thankfully there are no stalactites.
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"Light is pretty unusual down here, it may be a Pokemon but it may be something else. I'm thinking we should head that way."
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Normally, as is standard practice for Delvers, you stay together. Imogen is always the exception for that lovely rule. She heads quietly and carefully toward the tunnel with the light. Eyes averted from the glimmer so she can catch the details in the rocks the others would miss.
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The light flickers now and then, as if coming from a lantern.
As Imogen watches, it will slowly begin to wane...
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She'll go forward a little more and see why there was a lantern in this place...
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