Brave New World Mods (
bravenewmods) wrote in
bravenewworld2014-01-27 12:01 am
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Entry tags:
- !plot,
- ace attorney dd: jinxie tenma,
- ao oni: hiroshi,
- axis powers hetalia: poland,
- devil survivor: atsuro kihara,
- devil survivor: kaido,
- devil survivor: mari mochizuki,
- fray: melaka fray,
- genesis of aquarion ova: apollo,
- kingdom hearts: sora,
- league of legends: ezreal,
- league of legends: quinn,
- mother 3: lucas,
- touhou project: marisa kirisame,
- touhou project: reimu hakurei,
- zoids: irvine,
- zoids: moonbay
Descent
Iron Mines:
The trip to the eastern mountains is punctuated by the continuing aftershocks. After each one, it may be tempting to glance back at Union to see if any of the towers have fallen yet. The expedition parties move with incredible speed, knowing that the fate of their City hangs on the line.
When they reach the mountains, guided by the coordinates given of the 'strange radio signal', the parties will find that many of the normal entrances and routes have been blocked by cave-ins. In contrast, however, a gaping hole has opened up where none existed before. As this seems to be the easiest way to gain access, the parties slowly lower themselves in...
They will find themselves in the long-sought iron mines.
But there are so many twisting turns and tunnels, it will be impossible to stay together and make any sort of progress. Each group will have to take their own paths from here...
Old City:
Each of the twelve entrances down into the Old City take a different meandering route through the ruins. Though several are blocked off by this time, there are still many potential paths to take. The state of the Old City is poor, being underground as it is, and occasional soft rumblings are certain to cause unease. As the report states, however, there is enough of an interval between quakes that it should be possible to investigate safely.
It would be unwise to venture down alone, but it is impossible, too, for everyone to stay together if they wish to make headway.
Union:
The wild Pokémon continue to come out of the Old City, though the frequency has been somewhat lessened. Rubble lines the streets and though no towers have collapsed as of yet, some seem to be dangerously close and certainly nobody should be staying inside of them. As stated, the towers in Sector 3 are the worse off and construction crews work frantically to attempt to restabilize the foundations of these buildings.
The injured are innumerable, the number of casualties is as of yet unknown, and the chaos and panic is difficult to fend off.
There is a great deal of work to be done.
((Please post below with your groups - in the first comment, please note the members of your group, where you are, and whether or not you intend to keep a threading order. Regardless of threading order, mods will be responding at least once every 24 hours to keep the event moving. Groups should be three to four people in size.
At this time, all characters entering the iron mines will be able to choose to bond with a free extra Pokemon listed under 'Cavern' in the Map and Wild Pokemon post. Please respond there if you intend to make use of this. Characters who have already claimed a free Old City Pokemon may not do so.))
The trip to the eastern mountains is punctuated by the continuing aftershocks. After each one, it may be tempting to glance back at Union to see if any of the towers have fallen yet. The expedition parties move with incredible speed, knowing that the fate of their City hangs on the line.
When they reach the mountains, guided by the coordinates given of the 'strange radio signal', the parties will find that many of the normal entrances and routes have been blocked by cave-ins. In contrast, however, a gaping hole has opened up where none existed before. As this seems to be the easiest way to gain access, the parties slowly lower themselves in...
They will find themselves in the long-sought iron mines.
But there are so many twisting turns and tunnels, it will be impossible to stay together and make any sort of progress. Each group will have to take their own paths from here...
Old City:
Each of the twelve entrances down into the Old City take a different meandering route through the ruins. Though several are blocked off by this time, there are still many potential paths to take. The state of the Old City is poor, being underground as it is, and occasional soft rumblings are certain to cause unease. As the report states, however, there is enough of an interval between quakes that it should be possible to investigate safely.
It would be unwise to venture down alone, but it is impossible, too, for everyone to stay together if they wish to make headway.
Union:
The wild Pokémon continue to come out of the Old City, though the frequency has been somewhat lessened. Rubble lines the streets and though no towers have collapsed as of yet, some seem to be dangerously close and certainly nobody should be staying inside of them. As stated, the towers in Sector 3 are the worse off and construction crews work frantically to attempt to restabilize the foundations of these buildings.
The injured are innumerable, the number of casualties is as of yet unknown, and the chaos and panic is difficult to fend off.
There is a great deal of work to be done.
((Please post below with your groups - in the first comment, please note the members of your group, where you are, and whether or not you intend to keep a threading order. Regardless of threading order, mods will be responding at least once every 24 hours to keep the event moving. Groups should be three to four people in size.
At this time, all characters entering the iron mines will be able to choose to bond with a free extra Pokemon listed under 'Cavern' in the Map and Wild Pokemon post. Please respond there if you intend to make use of this. Characters who have already claimed a free Old City Pokemon may not do so.))
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"Light is pretty unusual down here, it may be a Pokemon but it may be something else. I'm thinking we should head that way."
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Normally, as is standard practice for Delvers, you stay together. Imogen is always the exception for that lovely rule. She heads quietly and carefully toward the tunnel with the light. Eyes averted from the glimmer so she can catch the details in the rocks the others would miss.
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The light flickers now and then, as if coming from a lantern.
As Imogen watches, it will slowly begin to wane...
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She'll go forward a little more and see why there was a lantern in this place...
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The light winks out.
...She may also hear the distressed squeak of a few Zubat, which might give some satisfaction.
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"Guys? We'd better be ready to fight." He grabbed his hilts and got ready to activate his beam blades.
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That sound... The blond stopped, quickly summoning both Martha and Camille for backup. "...What was that?" The grabbed her staff, ready to rush in if need be.
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"But we can be of use if you're in need, and we don't want trouble." But we will bring it if you insist.
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...For a human.
An even louder roar will sound as Zubat's cries ring through the air. As it flutters past Imogen to map out what's ahead, it will be able to make out something very large and very unhappy in the middle of a cavern beyond the end of the tunnel. ...The creature turns now in the direction of Imogen and the Zubat.
"Rrrrrrrrrrrrr...."
Imogen and Zubat will see nothing for a few moments but a pair of legs. Then... a head swings down towards the tunnel entrance and an eye blinks for a moment.
That's all the warning they get before it lunges forward and smashes into the tunnel.
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And now she's getting out of that tunnel because they were in absolute trouble again. Thanks Bidoofus, Imogen did say not to do that! She made that clear!
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The Zubat flew back past Asemu's head as he called upon Sielg. Immediately, the Koffing launched forward and expelled as much gas as it could, to obscure the vision of...whatever the hell that was. Then it, too, pulled back as Asemu swapped one of his saber hilts for his rifle.
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Ezreal's going torun up to the others, bringing out Spark and Smasher.
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...There is about a 5 second relief while everyone brings out their Pokemon to prepare before it crashes through! The gas hanging in the air momentarily obscures its face; as it slowly clears, the enemy becomes recognizable...
A wild Tyrantrum has appeared!
In that moment of recognition, a gleam can be seen running up and down its body. ...The shiny Tyrantrum attacks!
With a roar, it lunges forward, jaws gnashing, at the spot where the group currently stands.
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"Supersonic!"
Zubat let out a series of sound waves. It was just one Zubat this time, so it didn't have the same effect on the party as the swarm earlier, which was fine -- Asemu just wanted to confuse the Tyrantrum.
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Wind was rustling her skirt, not like there was much natural wind in the cavern. It circled up her body gathering more pink energy and dust to it before Imogen launched the Fairy Wind at the Tyrantrum's back. Hopefully it can't focus on both parties at once.
She was so sad this wasn't a good time for diplomacy, because the big guy was gorgeous.
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"Camille, help us out!" The Dratini stretching upward, it took in a deep breath, unleashing a fiery dragon rage at the Tyrantrum open jaws.
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The Supersonic strikes! The high-pitched sound once again incites even further rage from Tyrantrum; it's unclear whether or not it's confused, but its Stomps aren't exactly well aimed as it rampages around the cavern in a rage which seems to indicate success. Still, it's flailing around so much that the party remains in great danger of being crushed.
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Ezreal is going to fall back and away from the Tyrantrum, keeping his hand charged. He doesn't want to engage this if he can avoid it.
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So best to hedge those bets, Imogen will give everyone a head start and Quash the big guy again with a rush of dark energies.
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"Can someone get a light, I can't keep this up much longer!" And with that, she threw it out, letting it hit and illuminate a hanging stalactite. It wouldn't last long, but it would be enough for someone to pull a light from their bag.
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Sielg floated in close and let loose another cloud of gas, this one very different from the Smokescreen it had used before. Asemu supported it with rifle shots aimed at the Tyrantrum's feet and head, hoping to make it struggle to stand and to hit its eyes.
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Imogen's Quash has successfully allowed anyone who was going for the tunnel to make it inside, but as Asemu remains to fend it off, Tyrantrum Roars! An immense blast of air will sweep away Sielg, Asemu, and Zubat. If they're lucky, they'll land somewhere close to the tunnel the others escaped down although being slammed into the rock probably won't be too pleasant - if they're really lucky, they'll be blown right into the tunnel.
The tunnel has not been much improved by Tyrantrum brute forcing its way through the solid rock, but it will be manageable. In the front, Imogen will spot something when she emerges into a larger cavern - a machine of some sort, set against the cave wall to the left.
As they enter this area, the party's Pokemon will become extremely agitated.
((Just in case this is confusing at all -
Im/Lux/Ezreal went into the tunnel and Asemu stayed behind to keep off Tyrantrum. Tyrantrum Roared and blew back Asemu somewhere - into a rock wall or into the tunnel, up to you!))
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