Brave New World Mods (
bravenewmods) wrote in
bravenewworld2014-01-27 12:01 am
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Entry tags:
- !plot,
- ace attorney dd: jinxie tenma,
- ao oni: hiroshi,
- axis powers hetalia: poland,
- devil survivor: atsuro kihara,
- devil survivor: kaido,
- devil survivor: mari mochizuki,
- fray: melaka fray,
- genesis of aquarion ova: apollo,
- kingdom hearts: sora,
- league of legends: ezreal,
- league of legends: quinn,
- mother 3: lucas,
- touhou project: marisa kirisame,
- touhou project: reimu hakurei,
- zoids: irvine,
- zoids: moonbay
Descent
Iron Mines:
The trip to the eastern mountains is punctuated by the continuing aftershocks. After each one, it may be tempting to glance back at Union to see if any of the towers have fallen yet. The expedition parties move with incredible speed, knowing that the fate of their City hangs on the line.
When they reach the mountains, guided by the coordinates given of the 'strange radio signal', the parties will find that many of the normal entrances and routes have been blocked by cave-ins. In contrast, however, a gaping hole has opened up where none existed before. As this seems to be the easiest way to gain access, the parties slowly lower themselves in...
They will find themselves in the long-sought iron mines.
But there are so many twisting turns and tunnels, it will be impossible to stay together and make any sort of progress. Each group will have to take their own paths from here...
Old City:
Each of the twelve entrances down into the Old City take a different meandering route through the ruins. Though several are blocked off by this time, there are still many potential paths to take. The state of the Old City is poor, being underground as it is, and occasional soft rumblings are certain to cause unease. As the report states, however, there is enough of an interval between quakes that it should be possible to investigate safely.
It would be unwise to venture down alone, but it is impossible, too, for everyone to stay together if they wish to make headway.
Union:
The wild Pokémon continue to come out of the Old City, though the frequency has been somewhat lessened. Rubble lines the streets and though no towers have collapsed as of yet, some seem to be dangerously close and certainly nobody should be staying inside of them. As stated, the towers in Sector 3 are the worse off and construction crews work frantically to attempt to restabilize the foundations of these buildings.
The injured are innumerable, the number of casualties is as of yet unknown, and the chaos and panic is difficult to fend off.
There is a great deal of work to be done.
((Please post below with your groups - in the first comment, please note the members of your group, where you are, and whether or not you intend to keep a threading order. Regardless of threading order, mods will be responding at least once every 24 hours to keep the event moving. Groups should be three to four people in size.
At this time, all characters entering the iron mines will be able to choose to bond with a free extra Pokemon listed under 'Cavern' in the Map and Wild Pokemon post. Please respond there if you intend to make use of this. Characters who have already claimed a free Old City Pokemon may not do so.))
The trip to the eastern mountains is punctuated by the continuing aftershocks. After each one, it may be tempting to glance back at Union to see if any of the towers have fallen yet. The expedition parties move with incredible speed, knowing that the fate of their City hangs on the line.
When they reach the mountains, guided by the coordinates given of the 'strange radio signal', the parties will find that many of the normal entrances and routes have been blocked by cave-ins. In contrast, however, a gaping hole has opened up where none existed before. As this seems to be the easiest way to gain access, the parties slowly lower themselves in...
They will find themselves in the long-sought iron mines.
But there are so many twisting turns and tunnels, it will be impossible to stay together and make any sort of progress. Each group will have to take their own paths from here...
Old City:
Each of the twelve entrances down into the Old City take a different meandering route through the ruins. Though several are blocked off by this time, there are still many potential paths to take. The state of the Old City is poor, being underground as it is, and occasional soft rumblings are certain to cause unease. As the report states, however, there is enough of an interval between quakes that it should be possible to investigate safely.
It would be unwise to venture down alone, but it is impossible, too, for everyone to stay together if they wish to make headway.
Union:
The wild Pokémon continue to come out of the Old City, though the frequency has been somewhat lessened. Rubble lines the streets and though no towers have collapsed as of yet, some seem to be dangerously close and certainly nobody should be staying inside of them. As stated, the towers in Sector 3 are the worse off and construction crews work frantically to attempt to restabilize the foundations of these buildings.
The injured are innumerable, the number of casualties is as of yet unknown, and the chaos and panic is difficult to fend off.
There is a great deal of work to be done.
((Please post below with your groups - in the first comment, please note the members of your group, where you are, and whether or not you intend to keep a threading order. Regardless of threading order, mods will be responding at least once every 24 hours to keep the event moving. Groups should be three to four people in size.
At this time, all characters entering the iron mines will be able to choose to bond with a free extra Pokemon listed under 'Cavern' in the Map and Wild Pokemon post. Please respond there if you intend to make use of this. Characters who have already claimed a free Old City Pokemon may not do so.))
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"But we can be of use if you're in need, and we don't want trouble." But we will bring it if you insist.
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...For a human.
An even louder roar will sound as Zubat's cries ring through the air. As it flutters past Imogen to map out what's ahead, it will be able to make out something very large and very unhappy in the middle of a cavern beyond the end of the tunnel. ...The creature turns now in the direction of Imogen and the Zubat.
"Rrrrrrrrrrrrr...."
Imogen and Zubat will see nothing for a few moments but a pair of legs. Then... a head swings down towards the tunnel entrance and an eye blinks for a moment.
That's all the warning they get before it lunges forward and smashes into the tunnel.
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And now she's getting out of that tunnel because they were in absolute trouble again. Thanks Bidoofus, Imogen did say not to do that! She made that clear!
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The Zubat flew back past Asemu's head as he called upon Sielg. Immediately, the Koffing launched forward and expelled as much gas as it could, to obscure the vision of...whatever the hell that was. Then it, too, pulled back as Asemu swapped one of his saber hilts for his rifle.
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Ezreal's going torun up to the others, bringing out Spark and Smasher.
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...There is about a 5 second relief while everyone brings out their Pokemon to prepare before it crashes through! The gas hanging in the air momentarily obscures its face; as it slowly clears, the enemy becomes recognizable...
A wild Tyrantrum has appeared!
In that moment of recognition, a gleam can be seen running up and down its body. ...The shiny Tyrantrum attacks!
With a roar, it lunges forward, jaws gnashing, at the spot where the group currently stands.
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"Supersonic!"
Zubat let out a series of sound waves. It was just one Zubat this time, so it didn't have the same effect on the party as the swarm earlier, which was fine -- Asemu just wanted to confuse the Tyrantrum.
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Wind was rustling her skirt, not like there was much natural wind in the cavern. It circled up her body gathering more pink energy and dust to it before Imogen launched the Fairy Wind at the Tyrantrum's back. Hopefully it can't focus on both parties at once.
She was so sad this wasn't a good time for diplomacy, because the big guy was gorgeous.
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"Camille, help us out!" The Dratini stretching upward, it took in a deep breath, unleashing a fiery dragon rage at the Tyrantrum open jaws.
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The Supersonic strikes! The high-pitched sound once again incites even further rage from Tyrantrum; it's unclear whether or not it's confused, but its Stomps aren't exactly well aimed as it rampages around the cavern in a rage which seems to indicate success. Still, it's flailing around so much that the party remains in great danger of being crushed.
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Ezreal is going to fall back and away from the Tyrantrum, keeping his hand charged. He doesn't want to engage this if he can avoid it.
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So best to hedge those bets, Imogen will give everyone a head start and Quash the big guy again with a rush of dark energies.
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"Can someone get a light, I can't keep this up much longer!" And with that, she threw it out, letting it hit and illuminate a hanging stalactite. It wouldn't last long, but it would be enough for someone to pull a light from their bag.
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Sielg floated in close and let loose another cloud of gas, this one very different from the Smokescreen it had used before. Asemu supported it with rifle shots aimed at the Tyrantrum's feet and head, hoping to make it struggle to stand and to hit its eyes.
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Imogen's Quash has successfully allowed anyone who was going for the tunnel to make it inside, but as Asemu remains to fend it off, Tyrantrum Roars! An immense blast of air will sweep away Sielg, Asemu, and Zubat. If they're lucky, they'll land somewhere close to the tunnel the others escaped down although being slammed into the rock probably won't be too pleasant - if they're really lucky, they'll be blown right into the tunnel.
The tunnel has not been much improved by Tyrantrum brute forcing its way through the solid rock, but it will be manageable. In the front, Imogen will spot something when she emerges into a larger cavern - a machine of some sort, set against the cave wall to the left.
As they enter this area, the party's Pokemon will become extremely agitated.
((Just in case this is confusing at all -
Im/Lux/Ezreal went into the tunnel and Asemu stayed behind to keep off Tyrantrum. Tyrantrum Roared and blew back Asemu somewhere - into a rock wall or into the tunnel, up to you!))
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Ez moves up to the machine and starts examining it.
"I think... this might be it. Lux, can you help me with this? Im, you might have more luck calming down our giant friend over there before he eats Asemu. Think you can?"
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Asemu suddenly flew into the tunnel, landing on his back. He lost his grip on his weapons, and the beam saber shrunk and nearly died out. His Koffing and Zubat both landed nearby.
"Huh...huh..."
It took him a moment to catch his breath; the blow had knocked the wind out of him. He was breathing normally soon enough, though he was definitely sore. Not in a position to say anything, he simply climbed up and grabbed his gear.
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"HEY!" Imogen shouted to the large monster, "That guy didn't know to run from a swarm of Zubats, why not try dancing with someone a bit more on the ball. If you can manage it!" Imogen taunted as she came back into range. The Kindred Enlightened figured that if she can get the thing talking, she can find out what's what with him.
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"...Make it stop."
Already walking toward the console, the blond stopped, looking at both from behind her shoulder.
"Luxanna make it stop, that sound, make it stop. Make it stop. Make it stop make it stop makeitstoprightnowmakeit. Stop! Right! NOW!" Curling in on herself, Camille tried to cover her ear fins with the rest of her body, coiling and writhing about.
Her Onix, too, seemed to be having issues, the boulders that made up her body twitching, and, fearing that they might have a whole other litany of problems if she didn't do something, Lux ran to both, first putting a hand and then her head on Martha. Whether she said something was hard to say, but, with a brief flash of light, she sent her friend back to the habitat, for her own safety and everyone else's. She went to recall Camille, but quickly jumped back as the Dratini hissed.
"Ezreal, something has them on edge! Do you think it's that machine there? What do we do?" Quickly trying to hush her wound up--literally--friend, she rushed back to the machine. "What do you need me to do? We need to make whatever this is stop. Now."
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As Asemu flies into the tunnel and Imogen flies back the other way, the Tyrantrum will ram into the wall of the cavern in its confusion. Whoops. ...Momentarily dazed, the Taunt lands; it immediately lowers its head to begin to charge in her direction.
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Ezreal turns the switches down to the lowest setting.
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...Ezreal and Lux might not notice anything interesting, but Camille, at least, will probably be rejoicing.
Back in the other cavern, the Tyrantrum suddenly pauses in its tracks with a slack expression.
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By this time, Asemu got his wind back, and Sielg and his Zubat are nowhere to be seen -- presumably recalled. At the moment, he was walking over to get a closer look at the machine.
"...That's a machine, isn't it?"
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