Brave New World Mods (
bravenewmods) wrote in
bravenewworld2014-01-27 12:01 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !plot,
- ace attorney dd: jinxie tenma,
- ao oni: hiroshi,
- axis powers hetalia: poland,
- devil survivor: atsuro kihara,
- devil survivor: kaido,
- devil survivor: mari mochizuki,
- fray: melaka fray,
- genesis of aquarion ova: apollo,
- kingdom hearts: sora,
- league of legends: ezreal,
- league of legends: quinn,
- mother 3: lucas,
- touhou project: marisa kirisame,
- touhou project: reimu hakurei,
- zoids: irvine,
- zoids: moonbay
Descent
Iron Mines:
The trip to the eastern mountains is punctuated by the continuing aftershocks. After each one, it may be tempting to glance back at Union to see if any of the towers have fallen yet. The expedition parties move with incredible speed, knowing that the fate of their City hangs on the line.
When they reach the mountains, guided by the coordinates given of the 'strange radio signal', the parties will find that many of the normal entrances and routes have been blocked by cave-ins. In contrast, however, a gaping hole has opened up where none existed before. As this seems to be the easiest way to gain access, the parties slowly lower themselves in...
They will find themselves in the long-sought iron mines.
But there are so many twisting turns and tunnels, it will be impossible to stay together and make any sort of progress. Each group will have to take their own paths from here...
Old City:
Each of the twelve entrances down into the Old City take a different meandering route through the ruins. Though several are blocked off by this time, there are still many potential paths to take. The state of the Old City is poor, being underground as it is, and occasional soft rumblings are certain to cause unease. As the report states, however, there is enough of an interval between quakes that it should be possible to investigate safely.
It would be unwise to venture down alone, but it is impossible, too, for everyone to stay together if they wish to make headway.
Union:
The wild Pokémon continue to come out of the Old City, though the frequency has been somewhat lessened. Rubble lines the streets and though no towers have collapsed as of yet, some seem to be dangerously close and certainly nobody should be staying inside of them. As stated, the towers in Sector 3 are the worse off and construction crews work frantically to attempt to restabilize the foundations of these buildings.
The injured are innumerable, the number of casualties is as of yet unknown, and the chaos and panic is difficult to fend off.
There is a great deal of work to be done.
((Please post below with your groups - in the first comment, please note the members of your group, where you are, and whether or not you intend to keep a threading order. Regardless of threading order, mods will be responding at least once every 24 hours to keep the event moving. Groups should be three to four people in size.
At this time, all characters entering the iron mines will be able to choose to bond with a free extra Pokemon listed under 'Cavern' in the Map and Wild Pokemon post. Please respond there if you intend to make use of this. Characters who have already claimed a free Old City Pokemon may not do so.))
The trip to the eastern mountains is punctuated by the continuing aftershocks. After each one, it may be tempting to glance back at Union to see if any of the towers have fallen yet. The expedition parties move with incredible speed, knowing that the fate of their City hangs on the line.
When they reach the mountains, guided by the coordinates given of the 'strange radio signal', the parties will find that many of the normal entrances and routes have been blocked by cave-ins. In contrast, however, a gaping hole has opened up where none existed before. As this seems to be the easiest way to gain access, the parties slowly lower themselves in...
They will find themselves in the long-sought iron mines.
But there are so many twisting turns and tunnels, it will be impossible to stay together and make any sort of progress. Each group will have to take their own paths from here...
Old City:
Each of the twelve entrances down into the Old City take a different meandering route through the ruins. Though several are blocked off by this time, there are still many potential paths to take. The state of the Old City is poor, being underground as it is, and occasional soft rumblings are certain to cause unease. As the report states, however, there is enough of an interval between quakes that it should be possible to investigate safely.
It would be unwise to venture down alone, but it is impossible, too, for everyone to stay together if they wish to make headway.
Union:
The wild Pokémon continue to come out of the Old City, though the frequency has been somewhat lessened. Rubble lines the streets and though no towers have collapsed as of yet, some seem to be dangerously close and certainly nobody should be staying inside of them. As stated, the towers in Sector 3 are the worse off and construction crews work frantically to attempt to restabilize the foundations of these buildings.
The injured are innumerable, the number of casualties is as of yet unknown, and the chaos and panic is difficult to fend off.
There is a great deal of work to be done.
((Please post below with your groups - in the first comment, please note the members of your group, where you are, and whether or not you intend to keep a threading order. Regardless of threading order, mods will be responding at least once every 24 hours to keep the event moving. Groups should be three to four people in size.
At this time, all characters entering the iron mines will be able to choose to bond with a free extra Pokemon listed under 'Cavern' in the Map and Wild Pokemon post. Please respond there if you intend to make use of this. Characters who have already claimed a free Old City Pokemon may not do so.))
no subject
We're just trying to get through! We won't hurt you!
[It's worth a shot. She's still considering; none of her abilities can break through the barrier in a timely fashion, though, she thinks.]
no subject
[He taps his chin thoughtfully, turning to Melaka as Elly tries to reassure the Pokemon. Keeping his voice low, he says:]
It's a valid strategy, assuming our goal is to get past the Pokemon.
[As it is, he wonders if the Carbink would have information for them. But he'll let Melaka think that over on her own.]
no subject
So when Elly steps up, she steps back. ... Oh ]
None of us can talk with 'em. Guess we we had any psychic interpreters.
no subject
no subject
no subject
Ah... that's a good idea, sir! [She nods.] We may all want to try. Maybe one of us will appeal to them more.
no subject
no subject
w-wait a second! Elly's got a good idea.
no subject
Diplomacy doesn't seem to be a strong point here.]
no subject
If we intend to try, now would be an excellent time to do so.
[He's already readying his Warp Band, but at the same time also preparing to send out a psychic attack. Just in case.]
no subject
[Elly nods, then she holds her band out -- and waits a couple moments, to synch with the others. A blast of light fires out for the Carbink that's making a raspberry at them.]
no subject
no subject
Jade's attempt is marginally more successful, though what he'll pick up on is an intense amount of indignation and displeasure.
They don't belong here.
Besides, it's too dangerous for anything to go up ahead.]
no subject
Which may or may not project over ]
no subject
What do they even want?]
no subject
no subject
That sort of danger.
Whatever they were doing here, they needed to leave.]
no subject
Sir, the only way through this route might be forcing our way... I don't like that, but...
[Sometimes it's necessary.]
no subject
[He'll address the Carbink again: Perhaps we can help eliminate that danger. If you would just let us through...]
no subject
Gonna convince the others to let us through? The implication being that they will get through anyway if it doesn't.
... Intimidation, basically ]
no subject
Melaka's Carbink looks frightened at this before it begins to glance around uncertainly. The Reflect would hold, right? Well, it only lasted a few turns but if they just kept layering them on each other there's no way they would get through. They might as well just try to find another route... It's not like this is the only way past...
Elly's Carbink will recover from its Confusion after this. .........Elly will receive the mental equivalent of a raspberry which mostly involves ha-ha! ha-ha! repeated over and over.
But the remaining two Carbink suddenly begin to squeak! ...And in the distance, the rumbling of the earth can be heard... Accompanied by a faint roar.
The lead Carbink suddenly stiffens and cries out a few orders. In the blink of an eye, the Carbinks scatter down a side passageway, leaving the exploration party stuck behind the Reflects awaiting whatever it was to come.
The roar grows louder and the rumbling gets stronger.
((Gonna try and speed things up a bit!))
no subject
I'll send Duskull to see what's coming. The rest of us should focus on destroying this barrier.
[A quick command later and Duskull phases through the barrier, turning invisible as he does so, floating silently towards the source of the rumbling.]
no subject
no subject
no subject
[That prompts a smile from Elly that is not exactly proud. But it's something close. She raises a hand -- and a few fireballs hurl from her hand and above it. Then, ice shards began flying after; a few bolts of lightning follow.]
[Spellcasting, GO.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)