Brave New World Mods (
bravenewmods) wrote in
bravenewworld2014-01-27 12:01 am
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Entry tags:
- !plot,
- ace attorney dd: jinxie tenma,
- ao oni: hiroshi,
- axis powers hetalia: poland,
- devil survivor: atsuro kihara,
- devil survivor: kaido,
- devil survivor: mari mochizuki,
- fray: melaka fray,
- genesis of aquarion ova: apollo,
- kingdom hearts: sora,
- league of legends: ezreal,
- league of legends: quinn,
- mother 3: lucas,
- touhou project: marisa kirisame,
- touhou project: reimu hakurei,
- zoids: irvine,
- zoids: moonbay
Descent
Iron Mines:
The trip to the eastern mountains is punctuated by the continuing aftershocks. After each one, it may be tempting to glance back at Union to see if any of the towers have fallen yet. The expedition parties move with incredible speed, knowing that the fate of their City hangs on the line.
When they reach the mountains, guided by the coordinates given of the 'strange radio signal', the parties will find that many of the normal entrances and routes have been blocked by cave-ins. In contrast, however, a gaping hole has opened up where none existed before. As this seems to be the easiest way to gain access, the parties slowly lower themselves in...
They will find themselves in the long-sought iron mines.
But there are so many twisting turns and tunnels, it will be impossible to stay together and make any sort of progress. Each group will have to take their own paths from here...
Old City:
Each of the twelve entrances down into the Old City take a different meandering route through the ruins. Though several are blocked off by this time, there are still many potential paths to take. The state of the Old City is poor, being underground as it is, and occasional soft rumblings are certain to cause unease. As the report states, however, there is enough of an interval between quakes that it should be possible to investigate safely.
It would be unwise to venture down alone, but it is impossible, too, for everyone to stay together if they wish to make headway.
Union:
The wild Pokémon continue to come out of the Old City, though the frequency has been somewhat lessened. Rubble lines the streets and though no towers have collapsed as of yet, some seem to be dangerously close and certainly nobody should be staying inside of them. As stated, the towers in Sector 3 are the worse off and construction crews work frantically to attempt to restabilize the foundations of these buildings.
The injured are innumerable, the number of casualties is as of yet unknown, and the chaos and panic is difficult to fend off.
There is a great deal of work to be done.
((Please post below with your groups - in the first comment, please note the members of your group, where you are, and whether or not you intend to keep a threading order. Regardless of threading order, mods will be responding at least once every 24 hours to keep the event moving. Groups should be three to four people in size.
At this time, all characters entering the iron mines will be able to choose to bond with a free extra Pokemon listed under 'Cavern' in the Map and Wild Pokemon post. Please respond there if you intend to make use of this. Characters who have already claimed a free Old City Pokemon may not do so.))
The trip to the eastern mountains is punctuated by the continuing aftershocks. After each one, it may be tempting to glance back at Union to see if any of the towers have fallen yet. The expedition parties move with incredible speed, knowing that the fate of their City hangs on the line.
When they reach the mountains, guided by the coordinates given of the 'strange radio signal', the parties will find that many of the normal entrances and routes have been blocked by cave-ins. In contrast, however, a gaping hole has opened up where none existed before. As this seems to be the easiest way to gain access, the parties slowly lower themselves in...
They will find themselves in the long-sought iron mines.
But there are so many twisting turns and tunnels, it will be impossible to stay together and make any sort of progress. Each group will have to take their own paths from here...
Old City:
Each of the twelve entrances down into the Old City take a different meandering route through the ruins. Though several are blocked off by this time, there are still many potential paths to take. The state of the Old City is poor, being underground as it is, and occasional soft rumblings are certain to cause unease. As the report states, however, there is enough of an interval between quakes that it should be possible to investigate safely.
It would be unwise to venture down alone, but it is impossible, too, for everyone to stay together if they wish to make headway.
Union:
The wild Pokémon continue to come out of the Old City, though the frequency has been somewhat lessened. Rubble lines the streets and though no towers have collapsed as of yet, some seem to be dangerously close and certainly nobody should be staying inside of them. As stated, the towers in Sector 3 are the worse off and construction crews work frantically to attempt to restabilize the foundations of these buildings.
The injured are innumerable, the number of casualties is as of yet unknown, and the chaos and panic is difficult to fend off.
There is a great deal of work to be done.
((Please post below with your groups - in the first comment, please note the members of your group, where you are, and whether or not you intend to keep a threading order. Regardless of threading order, mods will be responding at least once every 24 hours to keep the event moving. Groups should be three to four people in size.
At this time, all characters entering the iron mines will be able to choose to bond with a free extra Pokemon listed under 'Cavern' in the Map and Wild Pokemon post. Please respond there if you intend to make use of this. Characters who have already claimed a free Old City Pokemon may not do so.))
Iron Mines
I think we can squeeze through here, but it's going to be tight.
[She looks back at the others and frowns; she keeps her voice down, just in case there's anything waiting. It could be dangerous.]
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[ But she's currently looking up at some of the areas around the path. To see if it looks secure. ]
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[The narrow pathway is tight enough that there might be some clothing damage, but they should all be able to fit. The visibly wider room, unusually, has some light shining through, vaguely bluish.]
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Let's stay together for now, at least until we've made a circuit around the whole cavern. [A quick glance around hadn't revealed anything dangerous or out of the ordinary, but there could be hidden dangers. It's best to stay close.] Melaka, take the lead.
[Jade glances up once he finishes, trying to spot the source of the light. Could there be a hole in the ceiling leading to the outside? But that still didn't account for the blue tint.]
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She's mostly on alert for whatever pokemon might be around ]
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...Actually, they are lasers.]
C-Carbink!
[Embedded in the walls or scattered on the floor are light-blue crystals - ...some of which now proceed to float up in the air in anger and panic. The fairies mill about uncertainly for a moment before they seem to come to a consensus.]
Caaaaaaar!
[The air shimmers! And before the three adventurers, solidifies! The five wild Carbink have used Reflect to block the way!]
sorry, everybody! Crazy couple days.
Th--that was unexpected, sir. Do you think there's another way, or should we...?
[She looks back at the barrier. Can they break through it?]
retcon time!
I... don't suppose anyone can talk to them?
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[But no, he's completely certain that none of them can. So he'll turn to Melaka instead; now would be an excellent time to test her judgement.]
What do you think we ought to do?
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Plus her only experience with the species was that one weird one that they ran into last time. So... ]
First step's to get around them if possible, but we're tight here. Sneak here can surprise or confuse them, maybe make them let the thing up. Then we could get through and past while they're dazed.
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A barrage of rocks will bypass the Reflect, aimed at pushing the humans away rather than hurting them - Carbink uses Rock Throw!
One of the Carbink also uses Raspberry.]
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We're just trying to get through! We won't hurt you!
[It's worth a shot. She's still considering; none of her abilities can break through the barrier in a timely fashion, though, she thinks.]
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[He taps his chin thoughtfully, turning to Melaka as Elly tries to reassure the Pokemon. Keeping his voice low, he says:]
It's a valid strategy, assuming our goal is to get past the Pokemon.
[As it is, he wonders if the Carbink would have information for them. But he'll let Melaka think that over on her own.]
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So when Elly steps up, she steps back. ... Oh ]
None of us can talk with 'em. Guess we we had any psychic interpreters.
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Ah... that's a good idea, sir! [She nods.] We may all want to try. Maybe one of us will appeal to them more.
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w-wait a second! Elly's got a good idea.
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Diplomacy doesn't seem to be a strong point here.]
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If we intend to try, now would be an excellent time to do so.
[He's already readying his Warp Band, but at the same time also preparing to send out a psychic attack. Just in case.]
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[Elly nods, then she holds her band out -- and waits a couple moments, to synch with the others. A blast of light fires out for the Carbink that's making a raspberry at them.]
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Jade's attempt is marginally more successful, though what he'll pick up on is an intense amount of indignation and displeasure.
They don't belong here.
Besides, it's too dangerous for anything to go up ahead.]
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Which may or may not project over ]
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